Shao Lin's Road (The Edge, 1986)
Core changes
- [Critical] Fixed collision routines hanging
- Improved 128K/AY detection
- Keyboard controls changed to 'Q, A, O, P, Space'
- Control choice is preserved between games
Visuals
- Fixed inverted sprites on levels 2-5, 7-10
- Minor tile/sprite tweaks to accomodate for this change
- Added the missing upper line on levels 5, 10
Changes to player-enemy collision behavior
- Player is always pushed away from enemies, is only turned back during a horizontal jump
- Enemies always turn back from the player
- The pushback distance is reduced by 1/4
Other gameplay fixes
- Fixed getting hit from the other side when standing close to the horizontal boundaries
- Fixed the 'orbiting sparkle' glitching against the sides of the playfield
- Fixed attribute corruption on level 6 and after defeating a boss character
- Fixed a few problems with weapons and power-up items disappearing early
- Added immunity to hits while possessing the 'orbiting sparkle'
- Less phantom hits with bonus weapons
Known bugs and problems
- Collision detection is bad.
- Unable to fire projectiles when close to horizontal boundaries of the playfield.
- Power-up items get insta-picked if the bonus enemy is hit right at the end of an attack.
- Unable to pick up power-ups in the middle of an attack.
- [Rare] Defeating all opponents doesn't end the level.