Part One
- Most of the graphics engine rewritten for speed
- [Critical] Fixed calling init-time, inexistent code after a Game Over
- Fixed keyboard polling logic in menu and intermission screens
- Player character's direction and thrown weapons are reset after starting a new game
- Fixed the incorrect Part Two password displayed at game completion
Known bugs
- Respawning far from where the player died, attribute artefacts might be left onscreen.
- Falling offscreen while in possession of the orbiting bonus weapon leaves it nearby.
- Crouching on platforms in the sea of fire leaves the player character unable to move.
Part Two
- [Unnoticeable] Improved scroller code with correct synchronization
- Changed the '000' score font after loading to that used in the game
- Player shots are reset after starting a new game
Part Three
- Most of the graphics engine rewritten for speed
- [Critical] Fixed memory corruption problems in the object processing code
- Lifted the restriction on player's fire rate for balance
- Player character's direction and shooting FX are reset upon starting a new game
- Enabled the score routine to display the score
- The score display is moved to the top of the status panel, shown without flickering
Known bugs
- Bad collision detection due to the fixed oversized hitbox of the player character.
20181102
- Added tape versions